My most ambitious/commercial game:

This is my solo project that has been in the works for about 3 years. Heavily inspired by Tony Hawk, but with a different gimmick: instead of skating, you spray graffiti. The game also becomes more violent over time. This is my most ambitious project yet, and my goal is to release this game within 1–2 years. Click here to see my game "Graffiti Terror".




Other projects:

1 / 7
This is my own Quake clone. It's a solo project made with Unity. Click here to view its project page!
2 / 7
This is Robot Wipeout. I helped my team in the concepting phase by doing research to melee/ranged combat, and I made small prototypes to support my research. Click here to view its project page!
3 / 7
This is a fan game that is heavily inspired by the original first two PC games. Click here to view its project page!
4 / 7
SynCorp is a small sci-fi shooter that was made while a Game Jam. We got the most points for the graphics. Click here to view its project page!
5 / 7
This is a graphics demo that I made with C++ and OpenGL 3. I followed an online course (this one) to learn how OpenGL works. Click here to view its project page!
6 / 7
On my internship at BlewScreen in 2019, I have worked on the game: WOONopoly. This is a Monopoly type of game about renting houses. Your goal is to have the best living conditions. Click here to view its project page!
7 / 7
This project is about my third-year school project that I made together with my team of 30 people to create one game during the whole school year. This assignment was made for us to experience how it is like to work on a triple-AAA game. Click here to view its project page!