Graffiti Terror |
Type project: Commercial game.
Team project: No.
Made with: Unity, coded in C#.
Target Platform: PC.
Date: April-2022 - on going.
This is my solo project that has been in the works for about 3 years. Heavily inspired by Tony Hawk, but with a different gimmick: instead of skating, you spray graffiti. The game also becomes more violent over time. This is my most ambitious project yet, and my goal is to release this game within 1–2 years.
Quake clone - Side project. |
Type project: Quake clone prototype.
Team project: No.
Made with: Unity, coded in C#.
Target Platform: PC.
Date: Shelved on March-2022.
For more than a year, I have worked on a Quake clone in my free time next to school/work. This game is a prototype that has a small level, 3 different enemy types, a start on 4 different guns, health/ammo items, trigger systems, traps, secrets and more! My main highlight is the combat sections that lets you fight against two waves of enemies (seen in this GIF).
Robot WipeOut! - Unreal Engine 4. |
Type project: Multiple prototype games in 8 weeks.
Team project: Yes.
Made with: Unreal Engine, coded in Blueprints.
Target Platform: PlayStation 4
Date: 27 January 2021
As a gameplay programmer, I have worked on 3 different prototype games before this game became: "Robot WipeOut". Most of my melee combat code has been used for the final game. For this project, we made small strike teams between 3-6 people per prototype to test what might be fun for the final product.
OpenGL 3.0 C++ - Graphics course |
Type project: Graphics demo.
Team project: No.
Made with: OpenGL 3.0, coded in C++.
Target Platform: PC
Date: 23 August 2020.
To better understand OpenGL, I have followed an online course about OpenGL. Thanks to this course, I made a small graphics demo.
WOONopoly |
Type project: Internship.
Team project: Yes.
Made with: Unity, coded in C#.
Target Platform: PC
Date: 2019.
On my internship at BlewScreen in 2019, I have worked on the game: WOONopoly. This is a Monopoly type of game about renting houses. Your goal is to have the best living conditions. For this project, I have worked a lot with Unity, its UI system. I also made a custom character creator.
Skypeak - Make a Thon 2017 |
Type project: Game Jam Competition.
Team project: Yes.
Made with: Unity, coded in C#.
Target Platform: PC
Date: 05 August 2017.
Many years ago, I attended a school competition with my team to create the best game or website in 60 hours! We also won this competition! We created Skypeak. This is a hack and slash/point and click game. When you are not fighting, you have to point and click through the world to find quests. When you interact with an enemy, you teleport into an FPS swordfight level!