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Quake clone - Side project. |
Type project: Quake clone prototype.
Team project: No.
Made with: Unity, coded in C#.
Target Platform: PC.
Date: Shelved on March-2022.

For more than a year, I have worked on a Quake clone in my free time next to school/work. This game is a prototype that has a small level, 3 different enemy types, a start on 4 different guns, health/ammo items, trigger systems, traps, secrets and more! My main highlight is the combat sections that lets you fight against two waves of enemies (seen in this GIF).
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Robot WipeOut! - Unreal Engine 4. |
Type project: Multiple prototype games in 8 weeks.
Team project: Yes.
Made with: Unreal Engine, coded in Blueprints.
Target Platform: PlayStation 4
Date: 27 January 2021

As a gameplay programmer, I have worked on 3 different prototype games before this game became: "Robot WipeOut". Most of my melee combat code has been used for the final game. For this project, we made small strike teams between 3-6 people per prototype to test what might be fun for the final product.
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OpenGL 3.0 C++ - Graphics course |
Type project: Graphics demo.
Team project: No.
Made with: OpenGL 3.0, coded in C++.
Target Platform: PC
Date: 23 August 2020.

To better understand OpenGL, I have followed an online course about OpenGL. Thanks to this course, I made a small graphics demo.
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WOONopoly |
Type project: Internship.
Team project: Yes.
Made with: Unity, coded in C#.
Target Platform: PC
Date: 2019.

On my internship at BlewScreen in 2019, I have worked on the game: WOONopoly. This is a Monopoly type of game about renting houses. Your goal is to have the best living conditions. For this project, I have worked a lot with Unity, its UI system. I also made a custom character creator.
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Alien Removal Division |
Type project: AAA game team project experience.
Team project: Yes.
Made with: Unreal Engine, coded in C++/Blueprints.
Target Platform: PC
Date: Still ongoing.

This project is about my third-year school project that I made together with my team of 30 people to create one game during the whole school year. This assignment was made for us to experience how it is like to work on a triple-AAA game.
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Skypeak - Make a Thon 2017 |
Type project: Game Jam Competition.
Team project: Yes.
Made with: Unity, coded in C#.
Target Platform: PC
Date: 05 August 2017.

Many years ago, I attended a school competition with my team to create the best game or website in 60 hours! We also won this competition! We created Skypeak. This is a hack and slash/point and click game. When you are not fighting, you have to point and click through the world to find quests. When you interact with an enemy, you teleport into an FPS swordfight level!